Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Friday, April 6, 2012

Cut the Rope

Next up to bat: Cut the Rope.  If you're in the market for a really simple pick-up-and-play game for your phone (I think it's available for both iOS and Android) I highly recommend Cut the Rope.  Your mission: feed a cute little monster who really wants a piece of candy that's always dangling out of his reach, suspended by various styles of rope. The rest of it's pretty self explanatory. Your score for each level is dictated by how many stars the candy collides with in its chaotic journey to the open maw that is the hungry little beast's mouth. At first a simple premise, but like all games of this genre, it get exponentially more complicated as they start messing with physics and introduce new mechanics. Its just the right amount of difficult, not frustrating enough to make you quit, but not so breezy that you don't get satisfaction when you get all stars on all levels. Well worth the $1 it costs.

Thursday, April 5, 2012

Swords and Sworcery

Swords and Sworcery is a game for the iPhone that's another great example of innovative and unique independent developers at their best. S&S is a new take on click discovery gaming that ties in a simple swing-and-block battle system, activated by pulling out your sword (turning your phone sideways). The art style in particular is uniquely amazing. Never have I seen such a vague bundle of pixles leave such little doubt in my mind as to what they're supposed to be. Swords and Sworcery also integrates itself heavily with social media; At any point in the game, you can tweet anything you find on your screen tapping endeavors. The language is a creative fusion of archaic story and dudespeak, and the controls are simplistic enough to support gaming on a phone.  Overall, the game is definitely worth the $5 I spent on it, even if it isn't the kind of game I'd usually go for.